{"id":28552,"date":"2023-05-22T05:06:47","date_gmt":"2023-05-22T05:06:47","guid":{"rendered":"https:\/\/danielsmarketingblc.com\/CuratedProducts\/?p=28552"},"modified":"2023-05-22T05:06:48","modified_gmt":"2023-05-22T05:06:48","slug":"what-to-know-in-regards-to-the-gamification-of-fitness","status":"publish","type":"post","link":"https:\/\/danielsmarketingblc.com\/CuratedProducts\/2023\/05\/22\/what-to-know-in-regards-to-the-gamification-of-fitness\/","title":{"rendered":"What To Know In regards to the Gamification of Fitness"},"content":{"rendered":"<p><\/p>\n<div>\n<div class=\"drop-cap text-big text-gray\"> <span class=\"drop-cap__first text-dropcap \">A<\/span>s a child, brain health coach <a href=\"https:\/\/www.pacificneuroscienceinstitute.org\/people\/ryan-glatt\/\" target=\"_blank\" rel=\"noopener\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.pacificneuroscienceinstitute.org\/people\/ryan-glatt\/\">Ryan Glatt<\/a>, CPT, NBC-HWC, says he was hooked on video games, obese, and recovering from a concussion when he found <a href=\"https:\/\/clicks.trx-hub.com\/xid\/leafgroup_ca5e0_wellgood?q=https%3A%2F%2Fwww.amazon.com%2FDance-Revolution-Playstation%2Fdp%2FB00005A774%3Ftag%3Dwgtrx10128-20%26asc_refurl%3Dhttps%253A%252F%252Fwww.wellandgood.com%252Fgamification-fitness%252F%26asc_source%3Ddirect%26asc_campaign%3Dno-campaign&#038;p=https%3A%2F%2Fwww.wellandgood.com%2Fgamification-fitness%2F&#038;event_type=click\" target=\"_blank\" rel=\"noopener nofollow\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.amazon.com\/Dance-Revolution-Playstation\/dp\/B00005A774\">Dance Dance Revolution<\/a>, the famous exercise video game, or &#8220;exergame,&#8221; that he says helped him get in higher shape and <a href=\"https:\/\/www.wellandgood.com\/exergaming-brain-health\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.wellandgood.com\/exergaming-brain-health\/\">boost his brain health<\/a>.<\/div>\n<p>\u201cSince then, I have been fascinated with the intersection of gaming, brain health, behavior, and fitness,&#8221; says Glatt, who&#8217;s now director of the <a href=\"https:\/\/www.pacificneuroscienceinstitute.org\/blog\/tag\/fitbrain\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.pacificneuroscienceinstitute.org\/blog\/tag\/fitbrain\/\">FitBrain program on the Pacific Neuroscience Institute<\/a>. &#8220;While we don\u2019t have lots of clear evidence across the neurological mechanism of exergaming, we theorize that it may possibly act on the reward pathways of the brain and interact areas accountable for goal-oriented behavior, resembling the frontal lobe, while increasing levels of neurotransmitters related to reward and excitability, resembling <a href=\"https:\/\/www.wellandgood.com\/dopamine-vs-serotonin\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.wellandgood.com\/dopamine-vs-serotonin\/\">dopamine<\/a> and <a href=\"https:\/\/www.wellandgood.com\/exercise-cortisol\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.wellandgood.com\/exercise-cortisol\/\">cortisol<\/a>.&#8221;<\/p>\n<p>Glatt is not the just one who&#8217;s found success within the gamification fitness. The virtual reality (VR) fitness industry is steadily booming\u2014the worldwide VR fitness game market was valued at $111 million in 2022, and it&#8217;s <a href=\"https:\/\/www.htfmarketreport.com\/reports\/4233113-global-vr-fitness-game-market-growth\" target=\"_blank\" rel=\"noopener nofollow\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.htfmarketreport.com\/reports\/4233113-global-vr-fitness-game-market-growth\">projected to grow at a compound annual growth rate of 39.8 percent<\/a> from 2023 to 2029 based on an HTF Market Report.\u00a0Virtual fitness isn&#8217;t just hopping on a Peloton bike or following a guided workout on an app\u2014fitness can mean <a href=\"https:\/\/www.wellandgood.com\/vr-workouts\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.wellandgood.com\/vr-workouts\/\">queuing up a workout in your VR headset<\/a>, something that appeals to a broader net of people that may not resonate with other workout formats.<\/p>\n<div class=\"related-content \" style=\"\" data-module-init=\"related-content\" data-module-immediate=\"\" v-cloak=\"\">\n<div class=\"related-content__wrapper \" v-cloak=\"\" :class=\"{'is-loaded':isLoaded}\">\n<p> <span class=\"inline pr-6 text-seafoam-dark\">Related Stories<\/span> <\/p>\n<p> <related-content class=\"related-content__links\" parent-article-permalink=\"https:\/\/www.wellandgood.com\/gamification-fitness\/\" current-title=\"The Gamification of Fitness Is Booming, But What Are Its Benefits and Potential Downsides?\" current-image=\"IMG_2023-5-21-172003.jpg\" v-on:parsely-posts-loaded=\"onPostsLoaded\" start-date=\"2022-11-21\" tag=\"div\" inline-template=\"\" url=\"https:\/\/www.wellandgood.com\/gamification-fitness\/\" secret=\"w5ztterVB03LGZJLfXS0hf3EvQBuFFIWew9hmVQxthU\" apikey=\"wellandgood.com\" limit=\"3\"> <\/p>\n<div>\n<div class=\"related-content__card mb-[10px] sm:mb-[20px]\" :class=\"{'related-content__card--full':posts.length === 1}\" v-for=\"(post, key) in posts\"> <a v-on:click.prevent=\"trackLinkGA($event, key)\" :href=\"https:\/\/www.wellandgood.com\/gamification-fitness\/post.url\" data-url-source=\"related-content\" class=\"related-content__link\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"\"> <\/p>\n<div class=\"related-content__card--image bg-tan\" :style=\"{ backgroundImage: 'url(' + post.image_url + ')' }\">  <\/div>\n<p> <\/a>  <\/div>\n<\/p><\/div>\n<p> <\/related-content> <\/div>\n<\/p><\/div>\n<p>VR is just considered one of the newest popular examples of the gamification of fitness, BTW, but it surely&#8217;s removed from the just one. <a href=\"https:\/\/www.wellandgood.com\/fitness-video-games\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.wellandgood.com\/fitness-video-games\/\">Fitness video games<\/a> like <a href=\"https:\/\/clicks.trx-hub.com\/xid\/leafgroup_ca5e0_wellgood?q=https%3A%2F%2Fwww.amazon.com%2FRing-Fit-Adventure-Nintendo-Switch%2Fdp%2FB07XV4NHHN%3Ftag%3Dwgtrx10128-20%26asc_refurl%3Dhttps%253A%252F%252Fwww.wellandgood.com%252Fgamification-fitness%252F%26asc_source%3Ddirect%26asc_campaign%3Dno-campaign&#038;p=https%3A%2F%2Fwww.wellandgood.com%2Fgamification-fitness%2F&#038;event_type=click\" target=\"_blank\" rel=\"noopener nofollow\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.amazon.com\/Ring-Fit-Adventure-Nintendo-Switch\/dp\/B07XV4NHHN\">Ring Fit on Nintendo Switc<\/a>h and the <a href=\"https:\/\/us.zwift.com\/\" target=\"_blank\" rel=\"noopener nofollow\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/us.zwift.com\/\">Zwift app<\/a>, which turns at-home spin workoutsf right into a game, are two more.<\/p>\n<h2>What&#8217;s exergaming, exactly?<\/h2>\n<p>In line with Glatt, true gamification of fitness (aka exergaming) means your workout has to offer some kind of points or rating system and have a goal-oriented consequence which, overall, helps drive motivation when you\u2019re being physically lively. &#8220;Along with this external give attention to a goal, a person can have what known as &#8216;enhanced expectancies,&#8217; which implies they expect they will recuperate, outperform their prior performance, or achieve a selected goal,\u201d says Glatt.<\/p>\n<p>My sister is a nurse who works night shift on the hospital and has trouble squeezing workouts into her hectic schedule. When she got a <a href=\"https:\/\/clicks.trx-hub.com\/xid\/leafgroup_ca5e0_wellgood?q=https%3A%2F%2Fwww.amazon.com%2Fs%3Fk%3Dmeta%2Bquest%2B2%2Bvr%2Bheadset%26amp%3Bhvadid%3D604591515302%26amp%3Bhvdev%3Dt%26amp%3Bhvlocphy%3D9004342%26amp%3Bhvnetw%3Dg%26amp%3Bhvqmt%3De%26amp%3Bhvrand%3D14979559117245601998%26amp%3Bhvtargid%3Dkwd-1597334927498%26amp%3Bhydadcr%3D5220_13159812%26amp%3Btag%3Dgooghydr-20%26amp%3Bref%3Dpd_sl_46hepxpim_e%26tag%3Dwellandgood19-20&#038;p=https%3A%2F%2Fwww.wellandgood.com%2Fgamification-fitness%2F&#038;event_type=click\" target=\"_blank\" rel=\"noopener nofollow\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.amazon.com\/s?k=meta+quest+2+vr+headset&#038;hvadid=604591515302&#038;hvdev=t&#038;hvlocphy=9004342&#038;hvnetw=g&#038;hvqmt=e&#038;hvrand=14979559117245601998&#038;hvtargid=kwd-1597334927498&#038;hydadcr=5220_13159812&#038;tag=googhydr-20&#038;ref=pd_sl_46hepxpim_e\">Meta Quest 2 VR Headset<\/a> she discovered the Supernatural VR fitness game that gives boxing and dance-like workouts which are music driven.<\/p>\n<p>&#8220;It made me look ahead to figuring out since it&#8217;s at my house and convenient for my schedule,&#8221; she says. &#8220;You get to immerse yourself in cool scenery all around the world, the music is sweet, and also you get to select what you should hearken to.&#8221; My sister also points out that the trainers in the sport are particularly positive and motivating, which is way needed after working a 12-plus-hour-long shift at a hospital.<\/p>\n<h2>The advantages of gamifying fitness on your brain and body<\/h2>\n<p>It takes time to see gains relating to exercising, and that could make it hard to get motivated to work out, based on <a href=\"https:\/\/www.drhaleyperlus.com\/\" target=\"_blank\" rel=\"noopener nofollow\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.drhaleyperlus.com\/\">Haley Perlus<\/a>, PhD, a sports and performance psychology expert. &#8220;After we work out once, there is no such thing as a quick physical profit we will gauge, and when the reward is not quick, it&#8217;s hard to attach the motion and form an excellent habit,\u201d she says. &#8220;Fitness gamification changes that by providing quick gratification through a day by day reward system that helps to make [working out] a fun habit.&#8221;<\/p>\n<p>A 2022 study published within the <em>International Journal of Sport and Exercise Psychology<\/em> checked out a small group of 55 individuals who&#8217;s weekly exercise time fell wanting the 150 minutes advisable by the U.S. Department of Health and Human Services (HSS) of their <a href=\"https:\/\/health.gov\/sites\/default\/files\/2019-09\/Physical_Activity_Guidelines_2nd_edition.pdf\" target=\"_blank\" rel=\"noopener\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/health.gov\/sites\/default\/files\/2019-09\/Physical_Activity_Guidelines_2nd_edition.pdf\">physical activity guidelines for American adults<\/a>. Some participants were assigned to group exercise classes, and a few were assigned to exergaming. Although the category participants worked out harder than the exergamers, the study found that the <a href=\"https:\/\/www.sciencedaily.com\/releases\/2022\/03\/220322122546.htm\" target=\"_blank\" rel=\"noopener nofollow\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.sciencedaily.com\/releases\/2022\/03\/220322122546.htm\">exergamers reported having more fun<\/a>. And since enjoyment is considered one of the first objectives of exercise, based on the <a href=\"https:\/\/blog.nasm.org\/a-perfect-fitte-5-ways-to-customize-cardio-programming\" target=\"_blank\" rel=\"noopener\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/blog.nasm.org\/a-perfect-fitte-5-ways-to-customize-cardio-programming\">FITTE principle<\/a> trainers use to program workouts, the findings, although from a small study, point to the potential for exergaming to be an alternate type of physical activity for people who don&#8217;t enjoy going to a gym or traditional workout classes.<\/p>\n<p><a href=\"https:\/\/instagram.com\/wegetfitdone?igshid=NTc4MTIwNjQ2YQ==\" target=\"_blank\" rel=\"noopener nofollow\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/instagram.com\/wegetfitdone?igshid=NTc4MTIwNjQ2YQ==\">Laura Flynn Endres<\/a> is a private trainer who created an <a href=\"https:\/\/www.wegetfitdone.com\/\" target=\"_blank\" rel=\"noopener nofollow\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.wegetfitdone.com\/\">online fitness game, Get Fit Done<\/a>, because she says it was difficult to maintain her clients motivated week after week. &#8220;One of the best fitness program has lots of repetition, and the primary few weeks of a brand new program are the toughest. Gamifying it provides a fun distraction, improves compliance, and is &#8216;peer pressure done right,&#8217; &#8221; she says. The net fitness game, during which members earn points for his or her team through meeting certain goals, also creates a team dynamic which Endres says helps many individuals who don&#8217;t need to let others down. &#8220;Generally, accountability is way more vital than we realize. Again, you\u2019ll show up more consistently for others than you&#8217;ll for yourself,&#8221; she adds.<\/p>\n<p>Glatt adds that the gamification of fitness offers unique health advantages along with helping you be more consistent together with your workouts. &#8220;The exergaming literature, totally on older adults, shows that <a href=\"https:\/\/www.ncbi.nlm.nih.gov\/pmc\/articles\/PMC7367532\/\" target=\"_blank\" rel=\"noopener\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.ncbi.nlm.nih.gov\/pmc\/articles\/PMC7367532\/\">exergaming has the potential to enhance cognition, brain function, mood, and physical functioning<\/a>,&#8221; says Glatt, though, he adds that unfortunately, there isn\u2019t lots of clear evidence across the ways exergaming works within the brain.<\/p>\n<h2>Are there downsides to the gamification of fitness?<\/h2>\n<p>The gamification of fitness may sound like, well, all fun and games, but some criticize its potential downsides, including the danger of becoming overly competitive or <em>too<\/em> driven by data. Like with <a href=\"https:\/\/www.wellandgood.com\/healthy-relationship-fitness-tracker\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/www.wellandgood.com\/healthy-relationship-fitness-tracker\/\">any kind of fitness tracking<\/a>, it\u2019s possible to develop an unhealthy relationship together with your devices.<\/p>\n<p>Typically with exergaming you&#8217;ve a quantified element\u2014for instance, tracking steps, calories, miles, and on. A 2016 journal article found that <a href=\"https:\/\/academic.oup.com\/jcr\/article-abstract\/42\/6\/967\/2358309?redirectedFrom=fulltext\" target=\"_blank\" rel=\"noopener nofollow\" referrerpolicy=\"no-referrer-when-downgrade\" data-vars-event=\"body text\" data-vars-click-url=\"https:\/\/academic.oup.com\/jcr\/article-abstract\/42\/6\/967\/2358309?redirectedFrom=fulltext\">quantification of activity reduces enjoyment<\/a>, and should cause people to turn into disengaged or less motivated in consequence.<\/p>\n<p>&#8220;There are at all times those with an obsessive nature,\u201d says Dr. Perlus. \u201cThis may occur using a straightforward wristwatch, stopwatch, or just by someone counting reps. If someone recognizes that they fixate on numbers and rewards, they will want to speak with a trainer or psychologist in the event that they turn into too engaged in gamification.\u201d<\/p>\n<p>Even with these potential downsides, exergaming is carving out a brand new exercise area of interest and interesting individuals who did&#8217;nt prefer to workout before\u2014and getting more people to exercise while having fun is not any small feat. And by in large, with guardrails and self-awareness, the gamification of fitness has the potential to enhance the workout experience for individuals who lack motivation to exercise. As such, it could be an excellent introductory exercise for individuals who aren&#8217;t already lively because it offers a better level of engagement than figuring out on your individual\u2014with lower overhead costs than hiring a private trainer or joining a gym or studio, Dr. Perlus points out. &#8220;Gamification makes fitness customizable, personal, private and motivating,&#8221; she says.<\/p>\n<div class=\"disclaimers__after_content mb-[18px] mt-[16px] pt-[16px]\">\n<div class=\"outline-earmark relative mt-[8px] pt-[10px] pl-[20px]\">\n<p>\n            Our editors independently select these products. Making a purchase order through our links may earn Well+Good a commission.          <\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><script async defer src=\"https:\/\/platform.instagram.com\/en_US\/embeds.js\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As a child, brain health coach Ryan Glatt, CPT, NBC-HWC, says he was hooked on video games, obese, and recovering from a concussion when he found Dance Dance Revolution, the famous exercise video game, or &#8220;exergame,&#8221; that he says helped him get in higher shape and boost his brain health. \u201cSince then, I have been [&#8230;]\n","protected":false},"author":1,"featured_media":28553,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"fifu_image_url":"https:\/\/www.wellandgood.com\/wp-content\/uploads\/2023\/05\/IMG_2023-5-21-172003.jpg","fifu_image_alt":"","two_page_speed":[],"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[97],"tags":[315,314],"class_list":["post-28552","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog","tag-fitness","tag-gamification"],"aioseo_notices":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - 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