In case you didn’t notice, Meta really wants you to check out its 3D avatars, and its evolving avatar interaction tools.
Why? Since it’s through these avatars that more people will give you the chance to interact in its 3D VR environments, which, eventually, could help to migrate them across to its more immersive metaverse experience.
Which still looks like a way off, but despite Meta seemingly easing back on the metaverse hype, that’s still very much the direction that the corporate is heading in. And as such, you’ll be able to expect avatars to stay a key focus moving forward in its apps.
Along this line, Meta has announced a brand new, Halloween-themed update for its avatars, which provides additional options for customizing your digital character.
As you’ll be able to see in this instance image, now, you’ll be able to give your avatar a Halloween makeover, including purple skin, and expanded hair color decisions.
As per Meta:
“Announced as a part of our v57 update, we’ve been rolling out some exciting recent changes to make Meta Avatars more expressive, customizable, and fantastical than ever before. We’re introducing recent skin colours like purple, so you’ll be able to relive the Grimace Shake fad within the metaverse. Latest support for two-toned hair color means you’ll be able to replicate your IRL highlights or ombré style. Each hair and skin color options now allow for near-infinite customization, with multiple base options and sliding gradients. A brand new customization category offers quite a lot of distinct face art designs and appears. You’ll notice recent makeup offerings like lashes, eyeshadow, blush, and lip customizations. And we’re introducing recent hair styles and adding recent ways to part your hair.”
And beyond Halloween, Meta says that these recent customization options will provide more capability for users to precise themselves in numerous themes, like, for instance, to showcase their sports fandom.
“Want to precise your love of the sport during football season? Your avatar can sport body paint, a jersey, and a helmet. Reinventing your image? Use your avatar to check out recent identities. Within the mood for some roleplaying? Be an astronaut! The sky’s the limit for a way you’ll be able to reinvent yourself within the metaverse.”
See, although it’s talking concerning the metaverse so much less, Meta remains to be high on the concept, and these additions are all designed to guide users toward the following stage of digital interaction.
On that front, Meta also recently added mobile access for Horizon Worlds, which can enable VR and non-VR users to interact in chosen experiences.
As this kind of integration expands, your avatar will grow to be an increasingly necessary representation of your digital self, and a port key into the following stage, which, really, is more focused on the following generation of users.
Since the metaverse remains to be a way off, but kids, who already conduct a variety of their social interactions via character avatars in game worlds, will likely be more accustomed to this kind of engagement.
And if Meta can create a next-level gaming experience that pulls people in, that may very well be probably the most effective commercial for its VR worlds, and its expanding metaverse space.
It’s still a way off, and things will evolve so much in the approaching years. But that is the metaverse roadmap, away from the initial hype.